Reliquary28
Pilgrim
FACTION ATTACK
ESCORT
then another friendly piece can step 1 square
Crossroads
FACTION ATTACK
It deals 1 more damage to one target, even if the attack deals 0.
Sidewind
FACTION ATTACK
ESCORT
then another friendly piece can step 1 square
Vault
FACTION ATTACK
Litany
ATTACK
Any:
choose an enemy
within 2
,
LoS
: on its owner's next turn the owner cannot choose it for a
MOVE
and it cannot
step
.
Procession
FACTION ATTACK
ESCORT
then another friendly piece can step 1 square
Requiem
FACTION ATTACK
The attacker cannot
lunge
, but can
step
1 square after the attack.
Serpent
FACTION ATTACK
Until the start of your next turn, attacks against your pieces deal 1 less damage, never below 1.
Ascension
FACTION ATTACK
ESCORT
then another friendly piece can step 1 square
SHEET I · THE NINE AGNOSTIC MOVES · CUT ON THE MARKS · 63.5 × 88.9 MM
Reliquary28
Bolt
ATTACK
Hero:
2 dmg,
within 2
,
LoS
.
Minion:
1 dmg,
adjacent
.
Smite
ATTACK
Hero:
1 dmg +
push
1,
adjacent
.
Minion:
push
1,
adjacent
.
Hook
ATTACK
Any:
pull
an enemy
within 3
,
LoS
, until it is
adjacent
or
blocked
. Hook needs
LoS
even against a
carrier
.
Gale
ATTACK
Any:
in place of the
lunge
,
step
1 square, then
push
every enemy now
adjacent
2 squares away, in any order. Legal with no enemy
adjacent
.
Veil
ATTACK
Any:
push
an enemy
within 3
,
LoS
, as far as it can go. Veil needs
LoS
even against a
carrier
.
Passage
ATTACK
Any:
swap
an enemy
within 3
,
LoS
, with a friendly piece
within 3
,
LoS
of that enemy.
Aegis
ATTACK
Any:
until the start of your next turn, the attacker takes no damage and opponents cannot push, pull, or swap it, except while it is a
carrier
.
Ordeal
GAMBLE ATTACK
Any:
choose an enemy
within 2
,
LoS
. Roll:
1
the attack fails and the attacker takes 1 dmg
2, 3 or 4
1 dmg
5 or 6
2 dmg.
Rapture
GAMBLE ATTACK
Any:
roll:
1, 2 or 3
the attacker
steps
1 square
4, 5 or 6
it
steps
up to 3 squares, each
step
free to change direction.
If no
step
is possible, none is made.
SHEET II · THE NINE UNIQUE MOVES · CUT ON THE MARKS · 63.5 × 88.9 MM
Reliquary28
1
2
3
4
Pyre Choir
FACTION ATTACK
Hero:
2 dmg,
within 2
,
LoS
.
Minion:
1 dmg,
adjacent
.
HP · a damage token per point lost · slain at 0
1
2
3
4
5
Bone Wardens
FACTION ATTACK
Hero:
1 dmg +
push
1,
adjacent
.
Minion:
push
1,
adjacent
.
Passive
your
Hero
has 5
HP
.
HP · a damage token per point lost · slain at 0
1
2
3
4
Veiled Hand
FACTION ATTACK
Hero:
1 dmg,
adjacent
, then
step
1 square in place of the
lunge
.
Minion:
1 dmg,
adjacent
.
HP · a damage token per point lost · slain at 0
1
2
3
4
Grave Tide
FACTION ATTACK
Hero:
1 dmg,
within 2
,
LoS
.
Minion:
1 dmg,
adjacent
; if it
slays
, this
Minion
can
step
into the now-empty square.
Passive
once per game, when an opponent slays one of your
Minions
, you can return it to any empty square in your
back row
.
HP · a damage token per point lost · slain at 0
1
2
3
4
Storm Sworn
FACTION ATTACK
Hero:
1 dmg +
push
2, an enemy
within 2
,
LoS
.
Minion:
push
1,
adjacent
.
HP · a damage token per point lost · slain at 0
1
2
3
4
Lantern Bearers
FACTION ATTACK
Hero:
1 dmg,
within 3
,
LoS
.
Minion:
1 dmg,
adjacent
.
Passive
at the end of your turn, your
carrier
can
step
1 square if it did not
step
this turn.
HP · a damage token per point lost · slain at 0
1
2
3
4
Gallows Court
FACTION ATTACK
Hero:
1 dmg +
pull
2, an enemy
within 3
,
LoS
.
Minion:
pull
1, an enemy
within 2
,
LoS
.
HP · a damage token per point lost · slain at 0
1
2
3
4
Ash Reapers
FACTION ATTACK
Hero:
1 dmg,
adjacent
, to one or two enemies.
Minion:
1 dmg,
adjacent
.
HP · a damage token per point lost · slain at 0
1
2
3
4
Hollow Kin
FACTION ATTACK
Hero:
1 dmg,
adjacent
; then the attacker can
swap
with a friendly
Minion within 2
,
LoS
.
Minion:
1 dmg,
adjacent
.
HP · a damage token per point lost · slain at 0
SHEET III · THE NINE FACTIONS · PORTRAIT · 63.5 × 88.9 MM
Reliquary28
Exhumation
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Place a new
Minion
on any empty square in your
back row
.
Desecration
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Remove a
Ruin
in your
half
. Place a new
Minion
on the cleared square.
Harrow
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Take one
slain
enemy
Minion
from their pool; put your spare
Minion
on any empty square in your
back row
. It fights under your
sigil
.
Apocrypha
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Swap one of your other two cards for any undealt deck card.
Advent
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Each of your pieces may
step
1 square, in any order.
Unction
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Your
Hero
removes up to 2 damage tokens, at least 1.
Scourge
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Deal 2 damage to an enemy
within 2
of one of your pieces, in that piece's
LoS
.
Sanctuary
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Your
Hero
cannot drop below 1
HP
until the start of your next turn; the excess is never applied.
Anathema
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Discard your opponent's
Rite
, unplayed, out of the game.
SHEET IV · RITES · NINE RITES · 63.5 × 88.9 MM