Reliquary28
Pilgrim
FACTION ATTACK
ESCORTthen another friendly piece can step 1 square
Crossroads
FACTION ATTACK
It deals 1 more damage to one target, even if the attack deals 0.
Sidewind
FACTION ATTACK
ESCORTthen another friendly piece can step 1 square
Vault
FACTION ATTACK
Litany
ATTACK
Any: choose an enemy within 2, LoS: on its owner's next turn the owner cannot choose it for a MOVE and it cannot step.
Procession
FACTION ATTACK
ESCORTthen another friendly piece can step 1 square
Requiem
FACTION ATTACK
The attacker cannot lunge, but can step 1 square after the attack.
Serpent
FACTION ATTACK
Until the start of your next turn, attacks against your pieces deal 1 less damage, never below 1.
Ascension
FACTION ATTACK
ESCORTthen another friendly piece can step 1 square
SHEET I · THE NINE AGNOSTIC MOVES · CUT ON THE MARKS · 63.5 × 88.9 MM
Reliquary28
Bolt
ATTACK
Hero: 2 dmg, within 2, LoS.
Minion: 1 dmg, adjacent.
Smite
ATTACK
Hero: 1 dmg + push 1, adjacent.
Minion: push 1, adjacent.
Hook
ATTACK
Any: pull an enemy within 3, LoS, until it is adjacent or blocked. Hook needs LoS even against a carrier.
Gale
ATTACK
Any: in place of the lunge, step 1 square, then push every enemy now adjacent 2 squares away, in any order. Legal with no enemy adjacent.
Veil
ATTACK
Any: push an enemy within 3, LoS, as far as it can go. Veil needs LoS even against a carrier.
Passage
ATTACK
Any: swap an enemy within 3, LoS, with a friendly piece within 3, LoS of that enemy.
Aegis
ATTACK
Any: until the start of your next turn, the attacker takes no damage and opponents cannot push, pull, or swap it, except while it is a carrier.
Ordeal
GAMBLE ATTACK
Any: choose an enemy within 2, LoS. Roll:
1 the attack fails and the attacker takes 1 dmg
2, 3 or 4 1 dmg
5 or 6 2 dmg.
Rapture
GAMBLE ATTACK
Any: roll:
1, 2 or 3 the attacker steps 1 square
4, 5 or 6 it steps up to 3 squares, each step free to change direction.
If no step is possible, none is made.
SHEET II · THE NINE UNIQUE MOVES · CUT ON THE MARKS · 63.5 × 88.9 MM
Reliquary28
1234
Pyre Choir
FACTION ATTACK
Hero: 2 dmg, within 2, LoS.
Minion: 1 dmg, adjacent.
HP · a damage token per point lost · slain at 0
12345
Bone Wardens
FACTION ATTACK
Hero: 1 dmg + push 1, adjacent.
Minion: push 1, adjacent.
Passive your Hero has 5 HP.
HP · a damage token per point lost · slain at 0
1234
Veiled Hand
FACTION ATTACK
Hero: 1 dmg, adjacent, then step 1 square in place of the lunge.
Minion: 1 dmg, adjacent.
HP · a damage token per point lost · slain at 0
1234
Grave Tide
FACTION ATTACK
Hero: 1 dmg, within 2, LoS.
Minion: 1 dmg, adjacent; if it slays, this Minion can step into the now-empty square.
Passive once per game, when an opponent slays one of your Minions, you can return it to any empty square in your back row.
HP · a damage token per point lost · slain at 0
1234
Storm Sworn
FACTION ATTACK
Hero: 1 dmg + push 2, an enemy within 2, LoS.
Minion: push 1, adjacent.
HP · a damage token per point lost · slain at 0
1234
Lantern Bearers
FACTION ATTACK
Hero: 1 dmg, within 3, LoS.
Minion: 1 dmg, adjacent.
Passive at the end of your turn, your carrier can step 1 square if it did not step this turn.
HP · a damage token per point lost · slain at 0
1234
Gallows Court
FACTION ATTACK
Hero: 1 dmg + pull 2, an enemy within 3, LoS.
Minion: pull 1, an enemy within 2, LoS.
HP · a damage token per point lost · slain at 0
1234
Ash Reapers
FACTION ATTACK
Hero: 1 dmg, adjacent, to one or two enemies.
Minion: 1 dmg, adjacent.
HP · a damage token per point lost · slain at 0
1234
Hollow Kin
FACTION ATTACK
Hero: 1 dmg, adjacent; then the attacker can swap with a friendly Minion within 2, LoS.
Minion: 1 dmg, adjacent.
HP · a damage token per point lost · slain at 0
SHEET III · THE NINE FACTIONS · PORTRAIT · 63.5 × 88.9 MM
Reliquary28
Exhumation
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Place a new Minion on any empty square in your back row.
Desecration
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Remove a Ruin in your half. Place a new Minion on the cleared square.
Harrow
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Take one slain enemy Minion from their pool; put your spare Minion on any empty square in your back row. It fights under your sigil.
Apocrypha
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Swap one of your other two cards for any undealt deck card.
Advent
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Each of your pieces may step 1 square, in any order.
Unction
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Your Hero removes up to 2 damage tokens, at least 1.
Scourge
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Deal 2 damage to an enemy within 2 of one of your pieces, in that piece's LoS.
Sanctuary
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Your Hero cannot drop below 1 HP until the start of your next turn; the excess is never applied.
Anathema
RITE
Once per game each, play with any card: do not use its move or attack. Then discard this Rite.
Discard your opponent's Rite, unplayed, out of the game.
SHEET IV · RITES · NINE RITES · 63.5 × 88.9 MM